Paths of Glory playthrough

 Paths of Glory published by GMT games and designed by Ted Racier

end of Turn 1 Aug 1914
- western front: Germans capture Liege (Guns of August event); reduce the BEF and two French armies to corps; capture Brussels, Sedan, and Cambrai. Allies retreat Belgian army to Ostend, abandoning Antwerp ... which looks unlikely to matter as both the Belgians and the BEF are soon to be cutoff and OOS. +2VP for the CP with another three within easy grasp in turn 2.


- Eastern front: Germans push into Lodz and Warsaw sweeping aside weak Russian resistance; Russians counter in the south with success in capturing Lendberg and Czernowitz and reducing three AH armies to corps. Even on this front ... +2 for the CP and -2 for the allies. But the Austro-Hungarian losses are huge and will be hard to replace.



- Balkan front: Austro-Hungarians manage to capture Belgrade at a cost of another army reduced to corps. +1 for the CP


Overall +3 for the CP moving the track to 13. Might be a short war with those three easy ones in the west ...
*This is my first playthrough and I suspect my card play has been less than optimal.

One error ... The forts in Warsaw and Belgrade need to be reduced and the hapless Austro-Hungarians, who only needed to beat a 1 ... rolled a 1. Warsaw cannot be besieged without a German army present ... so move the victory track back 2 to 11.
Also my optimism for the channel ports VPs was premature as the Race to Sea event has to be played before the Germans can occupy them. Even if played in the first phase, it'll still give time for the Allies to reinforce the line ... so not so easy after all.

and upon further review it appears that I cannot even attack Warsaw until a certain event is played ...



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